Changelog

When the rules move, they move in public. Anything that changes what a roll is worth, how likely a seven is, or what happens to a run already on the board is written down here on the day it happens.

The J-curve

  • scoring

    Level multipliers now climb 1×, 3×, 10×, 40×, 150×, 500× — previously 1×, 2×, 4×, 10×. Base scores went up tenfold to match.

    The old curve paid a long run about as well as a short one, so there was little reason to care whether a number was on its second level or its fifth. Multipliers now grow much faster than the hits they cost, which makes surviving worth disproportionately more than starting well.

  • scoring

    Every number now levels on the same curve: level n costs n(n−1)/2 hits. The horn no longer climbs at twice the rate of the box numbers.

    The horn keeps its advantage where it always belonged — its base score, which is five to ten times the core's. Two separate curves made that advantage hard to read and easy to double-count.

  • scoring

    A hard way pays 3× on 4, 6, 8 and 10 only. A 2 or a 12 no longer pays a hard-way bonus.

    A 2 is always two ones and a 12 is always two sixes, so they were collecting the bonus on every single hit. A multiplier nobody can fail to earn is not a multiplier — it is base score wearing a hat, and it was quietly worth about a sixth of every point scored in the game.

  • game

    Numbers can now be working. The dealer's puck marks the point, and bringing a working number home pays double and is worth an extra point of XP.

  • odds

    The first three rolls are no longer risk-free. A seven can now end a run on roll one, at a thousand to one.

    A guaranteed-safe opening made the first three rolls a formality. One in a thousand keeps a board practically always establishing while making "practically" do real work.

  • game

    Badges. Some runs earn one; they appear on your profile and link back to the run that earned them.

  • fairness

    Runs recorded before this change were removed from the leaderboard.

    A board is replayed from its seeds rather than stored roll by roll, so a scoring change makes an older run replay to a different score than the one it was ranked on. Leaving them would have meant a leaderboard whose entries disagreed with their own replays — which is exactly the thing being provably fair is supposed to rule out. There were four, all recorded the same day they were removed.

  • site

    Runs have their own addresses. A replay is a link you can send someone, and it opens on the finished board.

  • site

    Pages are rendered on the server, and the rules are published in full on the "how it works" page.

Private testing

  • site

    Launched privately for early testing

    Thank you to the play testers @kilowhiskey, @iibearded, and co.

The current rules, in full, are on how it works.